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/*------------------------------------------------------------------------------------------*\
   This file contains material supporting chapter 9 of the cookbook:  
   Computer Vision Programming using the OpenCV Library.
   by Robert Laganiere, Packt Publishing, 2011.

   This program is free software; permission is hereby granted to use, copy, modify,
   and distribute this source code, or portions thereof, for any purpose, without fee,
   subject to the restriction that the copyright notice may not be removed
   or altered from any source or altered source distribution.
   The software is released on an as-is basis and without any warranties of any kind.
   In particular, the software is not guaranteed to be fault-tolerant or free from failure.
   The author disclaims all warranties with regard to this software, any use,
   and any consequent failure, is purely the responsibility of the user.
 
   Copyright (C) 2010-2011 Robert Laganiere, www.laganiere.name
\*------------------------------------------------------------------------------------------*/


#include "CameraCalibrator.h"

// Open chessboard images and extract corner points
int CameraCalibrator::addChessboardPoints(
         const std::vector<std::string>& filelist,
         cv::Size & boardSize) {

        // the points on the chessboard
    std::vector<cv::Point2f> imageCorners;
    std::vector<cv::Point3f> objectCorners;

    // 3D Scene Points:
    // Initialize the chessboard corners
    // in the chessboard reference frame
        // The corners are at 3D location (X,Y,Z)= (i,j,0)
        for (int i=0; i<boardSize.height; i++) {
                for (int j=0; j<boardSize.width; j++) {

                        objectCorners.push_back(cv::Point3f(i, j, 0.0f));
                }
    }

    // 2D Image points:
    cv::Mat image; // to contain chessboard image
    int successes = 0;
    // for all viewpoints
    for (int i=0; i<filelist.size(); i++) {

        // Open the image
        image = cv::imread(filelist[i],0);

        // Get the chessboard corners
        bool found = cv::findChessboardCorners(
                        image, boardSize, imageCorners);

        // Get subpixel accuracy on the corners
        cv::cornerSubPix(image, imageCorners,
                  cv::Size(5,5),
                  cv::Size(-1,-1),
                        cv::TermCriteria(cv::TermCriteria::MAX_ITER +
                          cv::TermCriteria::EPS,
             30,                // max number of iterations
             0.1));     // min accuracy

          // If we have a good board, add it to our data
                  if (imageCorners.size() == boardSize.area()) {

                        // Add image and scene points from one view
            addPoints(imageCorners, objectCorners);
            successes++;
          }

        //Draw the corners
        cv::drawChessboardCorners(image, boardSize, imageCorners, found);
        cv::imshow("Corners on Chessboard", image);
        cv::waitKey(100);
    }

        return successes;
}

// Add scene points and corresponding image points
void CameraCalibrator::addPoints(const std::vector<cv::Point2f>& imageCorners, const std::vector<cv::Point3f>& objectCorners) {

        // 2D image points from one view
        imagePoints.push_back(imageCorners);          
        // corresponding 3D scene points
        objectPoints.push_back(objectCorners);
}

// Calibrate the camera
// returns the re-projection error
double CameraCalibrator::calibrate(cv::Size &imageSize)
{
        // undistorter must be reinitialized
        mustInitUndistort= true;

        //Output rotations and translations
    std::vector<cv::Mat> rvecs, tvecs;

        // start calibration
        return
     calibrateCamera(objectPoints, // the 3D points
                            imagePoints,  // the image points
                                        imageSize,    // image size
                                        cameraMatrix, // output camera matrix
                                        distCoeffs,   // output distortion matrix
                                        rvecs, tvecs, // Rs, Ts
                                        flag);        // set options
//                                      ,CV_CALIB_USE_INTRINSIC_GUESS);

}

// remove distortion in an image (after calibration)
cv::Mat CameraCalibrator::remap(const cv::Mat &image) {

        cv::Mat undistorted;

        if (mustInitUndistort) { // called once per calibration
   
                cv::initUndistortRectifyMap(
                        cameraMatrix,  // computed camera matrix
            distCoeffs,    // computed distortion matrix
            cv::Mat(),     // optional rectification (none)
                        cv::Mat(),     // camera matrix to generate undistorted
                        cv::Size(640,480),
//            image.size(),  // size of undistorted
            CV_32FC1,      // type of output map
            map1, map2);   // the x and y mapping functions

                mustInitUndistort= false;
        }

        // Apply mapping functions
    cv::remap(image, undistorted, map1, map2,
                cv::INTER_LINEAR); // interpolation type

        return undistorted;
}


// Set the calibration options
// 8radialCoeffEnabled should be true if 8 radial coefficients are required (5 is default)
// tangentialParamEnabled should be true if tangeantial distortion is present
void CameraCalibrator::setCalibrationFlag(bool radial8CoeffEnabled, bool tangentialParamEnabled) {

    // Set the flag used in cv::calibrateCamera()
    flag = 0;
    if (!tangentialParamEnabled) flag += CV_CALIB_ZERO_TANGENT_DIST;
        if (radial8CoeffEnabled) flag += CV_CALIB_RATIONAL_MODEL;
}